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1080 starcraft ii
1080 starcraft ii






Do a bunch of damage in a "base trade" only to come back to your base in time to defend against the enemy army.Retreat for repairs or when losing the engagement, instead of losing a costly unit.Immediately reinforce troops in remote location across the map right after a BC is created (with energy start upgrade).Immediately counter-attack unprotected areas anywhere on the map after winning an engagement at your base.The tactical jump allows for tactical flexibility and to travel great distances quickly: This is especially useful in numbers against void rays, potentially eliminating several before they can charge up. It may also be used to soften up tougher units or thin enemy ranks quickly. The Yamato cannon out ranges defensive structures and may be used to clear out defenses. Terran players often use battlecruisers to draw fire from weaker units allowing those weaker units to survive longer to destroy the threat. Like in the original StarCraft, battlecruisers can withstand a single nuclear missile strike. However, they are weaker against vikings, corruptors, tempests and void rays. This makes them good against marines, liberators, phoenixes, carriers, hydralisks, mutalisks, and sentries.

1080 starcraft ii

This makes them better able at handling groups of weaker, low armor, units. Battlecruisers fire rapid low damage shots from laser batteries, with the anti-ground attack being more powerful than the anti-air attack.








1080 starcraft ii